
This is my base mesh that I will be sculpting on for my final model. I plan to retopo, optimize my mesh, and add triangles in places where needed. The focus of this mesh right now is creating volume for sculpting with quads.
He's a bit large at the moment, that will get toned down.
2 comments:
thats a beautiful model, but it does seem a bit high polly. Are you planing on going the highend animation side, or the gameing side of this project.
Nice form on the model. Proportions look great - the face is still a little ruff
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